The main world border has been turned on, if we did miss anyone who has a build outside of 8000m then please contact DiggyWig or DigginChickin asap and we'll sort something out for you!
Monday, 17 June 2013
Size Limit For Main World
We have decided on a size limit of 8000m for the main world, one of the players outside of this area is already in the process of moving and signs have been placed on the other two buildings as the players have not been online for a few days.
The border will be put in place tonight (around 9pm UK time) to make sure no more buildings pop up out outside the border region, the players with homes still outside the border can be given temporary permission to bypass the border to collect items from their areas, however this permission resets when the server restarts and will have to be re-requested afterwards.
On Friday at around 9am UK Time all chunks outside of the 8000m boundary will be automatically deleted and items remaining outside this distance will no longer be recoverable!
New chunks within the 8000m boundary will also begin to generate at this time at a rate of 20 chunks per second. As we expect over 70000 chunks to be generated in total this may cause a little lag for around an hour if the server is busy, but will mean that new chunks will never need to be generated again when players explore the world!
Saturday, 15 June 2013
World Size Limits
After taking a look over the world map we have decided to introduce world size limits, for the following reasons:
1 - The larger the world the more likely it will suffer from corruption, making a map reset necessary.
2 - Chunk generation in a large world can cause lag and increase the chance of map corruption when the server is busy.
3 - We have massive unexplored areas within relatively short distances of portals (under 4000m).
4 - We have several thousand chunks generated at extreme distances which no-one is using.
A very small plugin has been installed this morning to handle the limits and borders and limits have been introduced as follows:
The End: 150 blocks from the central point, this covers the 'island' but stops people building out.
This also has the useful side effect of forcing players onto the main 'island', meaning you no longer need to type '/spawn' when you arrive. The spawn region has now been removed from this world as it's no longer needed.
Marble End: 200 blocks from the central building (not noticeable to anyone expect staff).
The Nether: 700 blocks from the spawn point.
All chunks within that area have also been forced to generate, meaning that exploring The Nether will now not involve any chunk generation and so will be less laggy.
The Main World: No limit currently set.
We will be looking at this over the weekend, but at the moment we are thinking a sensible limit (based on use to date) would be 8000 blocks. We will be forcing generation of all chunks within the area once it is set so that no chunk generation will be needed when players are exploring, any chunks outside the area will be 'trimmed' shortly afterwards.
There are 3 builds beyond this limit and we will be investigating who they belong to and if they are active players, if you know you are one of these 3 players then it would be a good idea to begin moving to within 8000m of spawn asap, contact DiggyWig or DigginChickin if you need help with this!
Friday, 14 June 2013
Server Down
The server is down for maintenance as explained in the previous post and should be back up by around 2pm, I'll post an update here as soon as I have a better idea how long it will take and when the server will be back up.
UPDATE: 13:35 - Almost done, the server should be back up within 10 minutes.
UPDATE: 13:45 - All done, the server is now back up!
UPDATE: 13:35 - Almost done, the server should be back up within 10 minutes.
UPDATE: 13:45 - All done, the server is now back up!
Thursday, 13 June 2013
Downtime Tomorrow
The Server will be down from around 1pm (UK time) tomorrow morning and is expected to be back up by around 2pm.
This is so that I can take a full backup of the server and create a clone for me and DigginChickin to test the Beta of the new TekkitRestrict version on, it's a complete revamp and has numerous fixes and some huge changes to the way it works so this testing will help smooth the transition as well as helping find and report any bugs to the developer so he can hopefully fix them before it's final release.
As always I'll post updates here!
1000 Unique Logins!
At some point last night we had our 1000th unique login since switching to the new hosting company!
I didn't post this for any particular reason just thought it was a cool fact =D
I didn't post this for any particular reason just thought it was a cool fact =D
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