Tuesday 29 October 2013

Premium Protection Stones

Wondering what to spend all those hard earned (or luckily won) Shards on?

Introducing Protection Stone Plus! 

They work just like the normal diamond ore protection stone, but are the glowing redstone ore block instead and give a massive protection area of 101x101 sky to bedrock, more than twice the surface area of the standard protection stones!

To make them a reasonable challenge to obtain you can only purchase them for Shards, $100,000 to be precise, the placement of them is also restricted to Member+ rank or above, they won't be confiscated from players of lower ranks but they wont be placeable.

The price might seem high but looking at the top balances and transactions over the last few weeks this amount should be easily earned by the time a player reaches Member+ rank, I'm hoping demand for money to buy the stones will also help rebalance the top end of the economy.

This new stone replaces the protection sponge, which has been retired, if you have one placed then your region will remain in place, please contact me if you'd like to trade your sponge for one of the new stones (this can be done without even removing the sponge!).

Halloween Map - Team Info

Some more info regarding teams for the Halloween Challenge Map...

The map is essentially a treasure hunt, with some twists, where players / teams must store what they find in a chest at the world spawn for it to be counted towards prizes. The chests are single vanilla ones and can be locked only on the front, giving a maximum team size of three, team leaders (first name on the main lockette sign) will be responsible for sharing out prizes with teammates and teams may only have a single chest.

Server Crashes

Something in world has been causing crashes over the last 48 hours or so, so far all I know is that the errors generated relate to red alloy wire and a massive spike in memory use when the chunk responsible loads, I'm hoping to pin it down properly soon and either fix the setup causing it or force a regen of the area if I cannot get close enough without causing a crash.

UPDATE: 10:25 - Seems we have a double problem, the server has started trying to allocate more memory than we pay for which is confusing bukkit, our hosting company is looking into it.

UPDATE: 11:20 - The hosting company have fixed the memory allocation issue!