The details of how warps will work has had to be changed a little so they've been delayed, it shouldn't take more than a few days to get it all up and running though so watch this space!
Tuesday, 19 November 2013
Server / Website Stats
Thought some of you might find these stats for the last 8 months or so interesting;
Player Operating Systems (by unique tekkit connections):
Windows (64%)
Linux (27%)
Mac (9%)
Web Browser (by unique website visits):
Chrome (55%)
Firefox (16%)
Internet Explorer (15%)
Safari (9%)
Opera (1%)
Mobile Safari (1%)
CromeFrame (1%)
Mobile (1%)
CriOS (1%)
Nice too see so many Linux users and so many people using different browsers :)
Player Operating Systems (by unique tekkit connections):
Windows (64%)
Linux (27%)
Mac (9%)
Web Browser (by unique website visits):
Chrome (55%)
Firefox (16%)
Internet Explorer (15%)
Safari (9%)
Opera (1%)
Mobile Safari (1%)
CromeFrame (1%)
Mobile (1%)
CriOS (1%)
Nice too see so many Linux users and so many people using different browsers :)
Monday, 18 November 2013
Changes To 3 Hourly Maintenance
The maintenance that runs every 3 hours was completely redone today as part of the config changes, as of now one of these two messages will be broadcast...
"Checks Running, Server Will Restart Within The Next 60 Seconds Without Further Warning, You Are Advised To Quit Any Active MiniGame To Avoid Possible Inventory Loss."
Or
"Checks Running, Server May Restart Within The Next 60 Seconds Without Further Warning, You Are Advised To Quit Any Active MiniGame To Avoid Possible Inventory Loss."
The first message will always be broadcast at the midnight and midday checks as these will always require a restart to rotate logfiles etc.
The 3am/pm, 6am/pm and 9am/pm checks will virtually always be the second message, and the server may or may not restart, by shuffling the maintenance around a bit I've made it so the server is far less likely to require a restart at these times.
Server Downtime
The server is down for scheduled maintenance as follows:
- Full backup / clone - Done.
- Switch to modified version of EE - Done.
- Upgrade of TekkitRestrict - Done.
- Install & configure a new small plugin - Done.
- Tidy up main permissions file a little - Done.
- Make several config changes - Done.
- Fully test relevant changes - Done.
The server is expected to be back up and open by 11am UK time.
UPDATE: 10:45 - All done, whitelist has been removed :)
I decided to not make any changes to banned items for now, some aspects still need a bit more testing.
I decided to not make any changes to banned items for now, some aspects still need a bit more testing.
Saturday, 16 November 2013
More Blocks Lockable
You can now lock...
Mk1, Mk2 & Mk3 Charging benches
Jukeboxes
...using Lockette signs!
Mk1, Mk2 & Mk3 Charging benches
Jukeboxes
...using Lockette signs!
Scheduled Downtime On Monday
There will be a scheduled downtime on Monday to perform a number of changes as follows:
Downtime Monday;
- Full backup / clone.
- Switch to modified version of EE.
- Upgrade of TekkitRestrict.
- Install & configure a new small plugin.
- Tidy up main permissions file a little.
- Make several config changes.
- Fully test relevant changes.
As a result of the modified EE mod there is likely to be a number of changes with regards to banned / restricted items, I'll post a list of changes and update the website once everything has been tested.
We should also see a noticeable reduction in CPU overhead as for example, changing the max charge level of an RM tool at the mod level is much more efficient (and reliable) than having the mod charge it and then the plugin discharge it a fraction of a second later.
Start: 9:00am (UK)
Finish: 10:30-11:00am? (UK)
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