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Tuesday, 29 October 2013

Halloween Map - Team Info

Some more info regarding teams for the Halloween Challenge Map...

The map is essentially a treasure hunt, with some twists, where players / teams must store what they find in a chest at the world spawn for it to be counted towards prizes. The chests are single vanilla ones and can be locked only on the front, giving a maximum team size of three, team leaders (first name on the main lockette sign) will be responsible for sharing out prizes with teammates and teams may only have a single chest.

Server Crashes

Something in world has been causing crashes over the last 48 hours or so, so far all I know is that the errors generated relate to red alloy wire and a massive spike in memory use when the chunk responsible loads, I'm hoping to pin it down properly soon and either fix the setup causing it or force a regen of the area if I cannot get close enough without causing a crash.

UPDATE: 10:25 - Seems we have a double problem, the server has started trying to allocate more memory than we pay for which is confusing bukkit, our hosting company is looking into it.

UPDATE: 11:20 - The hosting company have fixed the memory allocation issue!

Monday, 28 October 2013

Changes Today

Here's a brief summary of the changes this morning;
  1. Marble End has been removed along with all the related config etc.
  2. The Marble End entrance building at spawn has been removed and trees etc planted.
  3. Multiple inventory data has been completely cleared for removed worlds.
The multiple inventory plugin has not been removed, this is required for the halloween world and will be removed next week.

Server Issue & Scheduled Downtime

There was a major issue with the server this morning where some kind of java glitch caused the server to hang just after 9am, this glitch somehow caused some data loss and has meant I've had to roll back some plugin related files.

Specifically region data has been rolled back to 6:30am UK time, so any changes to region protection, including placement of protection stones between 6:30am and when the server hung just after 9am have been lost.

Some other data has also been rolled back but this is nothing that should affect anyone adversely and just means that some plugins are missing log data for that period.

I have now started the removal of Marble End and should be done by 11am, apologies for the delay! 

UPDATE: 10:40 - The worlds have been removed and I've finished cleaning up entries in other plugins relating to Marble End, I just need to do a little testing and make sure there are no errors.

UPDATE: 10:50 - The whitelist is removed, you can connect now! 

Sunday, 27 October 2013

Halloween Event!

Don't forget to join us this Halloween (31st October) for a special event including:

Halloween Challenge Map: countless hours of work have gone into this, mainly by staff but with contributions from players of every rank. Prizes will be on offer for all players who take part but there will be a maximum number of players / teams that can participate, more details coming soon!

Trick & Treat: at 13 different times of day 2 players will be chosen at random, one will receive a treat and one will suffer a trick... if you have a sense of humour don't miss this!

More details to come over the next few days, be aware though that some parts of the halloween map are impossible on your own, your best bet is to work in teams of two!

Saturday, 26 October 2013

Don't Forget To Open A Ticket!

With all the changes coming over the next few months, particularly to the way the server is staffed it's important that players make use of the /modreq ticket system rather than using /mail or e-mail for in game support issues, otherwise they are likely to take far longer to deal with.

In particular I get have over 50 /mail messages waiting for me every morning, too many to go through in game so I usually download my data file and read them manually from that once per day, obviously this means that you could be waiting a while for a reply depending on when you send it. Also all @diggyminecraft.co.uk e-mail addresses now redirect to me and only me, so again it can take me a while to get through them every day.

Modreq requests can be viewed and dealt with by myself, freaksdesign and a couple of Helpers who can deal with some kinds of issues, all helpers can then update you on who is dealing with your request etc, it's a much easier system for everyone in the long run and if used properly will help us to help you much more efficiently!

Of course /modreq isn't suitable for issues affecting a players ability to connect so in those rare cases or for general feedback, ban appeals etc e-mail is of course still your best option.