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Sunday, 24 November 2013

World Issues & The Future

As some of you already know we've had a few random restarts over the last week or so, I can confirm that with one exception these were chunk problems being detected and fixed.

I have been monitoring this and the crashes, although still a significant time apart, are becoming more frequent, I have tried every available tool to try and correct the root cause of the the problem with no success. Although to be honest any fix would be unlikely to be a long term solution, most chunk repair tools I tried would require removing 20% or more of the worlds chunks, leaving it in quite a mess with a large number sudden terrain / biome changes in a straight line, many peoples regions reset or possibly cut in half etc, and with no guarantee that the issues wouldn't return a month or so later.

As I'm sure most of you know most Tekkit Classic servers with similar player numbers to us reset the world every 2-3 months or have regular rollbacks for this very reason, so we are actually quite lucky that our map has lasted 7-8 months without a single rollback of more than a few minutes required, especially when you consider that on an average day we have 300+ players log in and have an average of over 400,000 block changes.

Again some of you already know that I've been working hard behind the scenes to try and keep the server running without my major involvement next year due to other commitments and this has included the building of a new spawn, the intention now is to keep the new spawn where it is and make that a new world to replace the current one. 
However there is still significant work to be done before we can switch and I am unsure whether we can support 2 full size worlds at the same time so whilst I hope to be able to transfer builds across at least for VIP's, Staff & hopefully Member+ players I really cannot say at this point what will and won't be possible. For now though please make use of VIP Island and The Vault to backup your items just in case things get significantly worse and we suddenly have to switch worlds with little or no notice.

I'm also concerned that the process of switching etc may be so time consuming that it may hinder my chances of getting the server ready for January, as always I'll try my best but cannot make any promises at the moment as this is incredibly bad timing and it makes testing some of the required changes very difficult due to random errors and the possibility of more serious crashes relating to the main world having the potential to cause problems with mods/plugins and other worlds (I had to replace a couple of mods and a plugin with fresh copies after a crash yesterday).

So please encourage your friends etc to make use of The Vault and keep your fingers crossed that I can work things out for the long term, I will post updates here as soon as I know more. 

Friday, 22 November 2013

New Commands

As some of you already know a couple of new commands are now available to you, these are:

/playtime

Allows you to check how long it's been since you first joined the server, the plugin is only aware of the last 8 days history (since it started logging) so this is the longest playtime anyone will have at the moment. This will also allow NewBuilders to check whether they are eligible for Member rank yet.

/seen <name>

Allows you to check when a player was last online, obviously this is of limited use at the moment but longterm this will enable players to check if buildings are abandoned as long as a lockette sign is present or it is protected.

Enjoy!

Scheduled Downtime On Monday

There will be a scheduled downtime on Monday to perform a number of changes as follows:
Full backup / clone.

  1. Apply management interface update.
  2. Full backup/clone.
  3. Disable all portals and set up warps to replace them.
  4. Update spawn to fit with changes.
  5. Replace multi-world plugin and set up permissions.
  6. Remove all old plugin permissions from main permissions file.
  7. Make several config changes.
  8. Fully test relevant changes.
  9. Install and configure new auto-promote plugin (trial).

Warps will all be sign based for now rather than using /warp, but this will not be the case longterm and I'll be bringing in changes to how we use them gradually over the next couple of weeks.

The new auto-promote plugin is obviously impossible to test thoroughly on the test server, it seems to work fine but it's impossible to say without a live trial, so I've decided to set it up on a trial basis, if it doesn't work out I'll remove it but from I managed to test on the test server it looks promising.
Initially it will just be used for time based automatic NewBuilder to Member promotion like we have now, but I hope to enable a couple more features if all goes well. Obviously there may be bugs to work out so if you're a NewBuilder waiting for promotion please bear with us.

Downtime Monday;
Start:    9:00am (UK)
Finish:  11:00-11:30am? (UK)

Thursday, 21 November 2013

CoreProtect Switched To MySQL

Coreprotect has now been switched over to MySQL and records of block changes etc will now be kept for 21 days rather than 10!

For technical reasons the existing data (the last 10 days) could not be transferred so staff only have access to records from around 1pm (UK) this afternoon, however I do have a backup of that data and can perform lookups on the backup/clone for that period if needed.

Wednesday, 20 November 2013

Joeygerace Completes Parkour101

xPhantomY2Kx sent me these screenshots of joeygerace completing Parkour101 in GameWorld:




For submitting the images xPhantomY2Kx has received $2500 and for starring in them joeygerace has received $500!

Got some screenshots you'd like posted on here and want to earn some shards at the same time? Just send them to pics@diggyminecraft.co.uk, don't forget to include your player name and that of any others in the images!

Right Click Changes

I've switched over to the new direct method of blocking DM & RM tool and other EE actions, this has reduced overhead and means you will receive more specific messages too, It also means that certain exceptions are now in place, for example you can finally use the basic shear & hoe functions normally as these no longer bypass WorldGuard protection! The 'Gust' function of the Swiftwolfs Rending Gale is now completely disabled.

RM & DM tools will now appear to charge as normal, however you will receive a message notifying you what charge level the tool is capped at.

Enjoy!