I updated the Shop plugin today, the update included the following fixes:
Named item's now keep their name when sold/bought via player auction.
Enchantments are now kept when items are sold/bought via player auction.
Fixed bank status scoreboard getting stuck on occasionally.
I also changed the way /fly is handled when purchased at spawn, the timer should now be much more reliable and not affected in any way by disconnecting etc.
I'm very pleased to announce that the server has been updated to MC 1.11.2!
Version 1.0.4 of the official modded client has also been released, which simply updates Forge to be 1.11.2 compatible.
Please note, if you experience issues/crashes after updating the official modded client you should delete it from the launcher and reinstall it (being sure to back up single player worlds etc first) as they can develop strange issues when modpacks change MC versions.
Based on player feedback you can now take on two jobs at the same time! This means that you can earn money/exp/points two ways at the same time, e.g. killing mobs (Hunter) whilst mining (Miner).
The hourly pay limit equation has also been tweaked as follows:
Now based on the combined levels of your active job/s.
Starter pay has been reduced from $90 to $80.
Maximum hourly pay has been increased from $152 to $206.
One big benefit for all players is that this allows for faster levelling up, as you can now earn exp for two jobs instead of one after reaching your hourly money limit.
To get the maximum hourly pay you must have two active jobs, both at level 32.
Pay for each job has an hourly limit of $90 to start with, however they each have 32 levels you can progress through to gradually increase your limits to $152 per hour!
Things you'll want to know:
You can only join one job at a time.
If you leave a job only your current level will be saved, not progress towards the next one.
As well as money you'll gain points, which can be spent in the jobs shop.
Even after you hit the money limit you continue gaining experience towards the next level, the limit for that is around 4 times higher than for money or points.
Jobs have completely replaced the time based hourly payout, with possible hourly earnings now around 20-25% higher than before (plus rewards!).
Note: To prevent cheating jobs that involve breaking blocks have penalties for placing them.
For example: A Woodcutter getting 5 points/xp/$ per log broken will get -5 for placing logs while that job is active.