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Saturday, 21 January 2017

Catch, Move & Sell Passive Mobs!

You can now capture passive mobs, including Villagers!

Here's what you need to know...
  • All passive (non aggressive) mobs can be caught.
  • To capture the mob simply throw a normal Egg at it.
  • It costs Glowstone Dust, so you'll need some in your inventory!
  • You have a 50% chance of capturing the mob, if successful it will drop as a Spawn Egg.
  • When villagers are captured their inventories are cleared (useful for resetting farmers!).
  • Tamed animals / pets, babies & sheared sheep cannot be captured.
  • Animals within a claim are protected from capture by players without permission.
Enjoy!

Thursday, 19 January 2017

Warps Are Here!

A few players have requested a way for them to create public warps, and after trying out several plugins I've finally found one that fits our needs!

I've completely disabled Essentials /warp, including removal of the commands, so the new plugin uses /warp without any issues just as players are used to. I've also added an alias, /warps, that will simply run /warp.

So, how does it all work? Here's what you'll need to know..
  • Everything is managed via the Warp GUI, brought up by doing /warp.
  • Players can set up to 2 private warps, which only they can use.
  • You need to be Citizen rank in order to create warps.
  • Creating a warp costs $1000, but you get 50% back if/when the warp is removed.
  • The cost decreases with rank, -40% for Lord, -60% for Legend, -80% for VIP's.
  • Players can request (via command) that staff approve the warp to become public.
  • In addition to the 2 private warps players can have up to 4 public warps. 
  • You can rename or revert your public warps back to private at any time.
To clarify this does not replace /home. 

Although you can use private warps as extra homes you will need one available to revert a public one back to private or for the creation of a new warp, the private warps are intended purely to allow you to create and try out warps before making them public.

I've updated all relevant sections of the website.

Enjoy!

DigginChickin's Helpful Enderman

DigginChickin got a bit of a surprise when an Enderman 
decided to help test her new minecart system...


Seems the cart hit him on the way around,
but who knows maybe he got in deliberately!


He looks pretty eager to go that's for sure!

Don't forget you can get $150 per image if you submit 
fun/awesome screenshots and we use them on the site!

Wednesday, 18 January 2017

Shop & Other Changes

Based on player feedback I've made several changes, here's the details:

Shop...
  • Several sell price increases for rarer items.
  • Elytra & Nether Star buy & sell price changes, to encourage player trading.
  • Added Clown Fish, Puffer Fish & Apples.
  • All potion prices increased by $50, as players are now earning more.
Witches hut...
  • Increased value of Poisonous Potato & Rabbits Foot.
Commands...
  • Added /craft to the Commands page, as a shorter alternative to /workbench.
Flight...
  • The price of 4 hours use of /fly has been increased from $250 to $350, with the 12 hour option increasing from $450 to $650 (double the 4 hour price, minus $50, as before).
Loot Crates...
  • Spin time (time to get prize) decreased a bit more, now reduced by a total of 70%.
  • These have had some further tweaks, with a few changes to each crate aimed at balancing and making the lower crates more worthwhile for established players.
Voting...

Players were finding it a bit tedious to open 5 low level loot crates after voting, so...
  • You'll no longer get an Uncommon Crate Key for every vote.
  • You'll get 1 x Uncommon Crate Key & 1 x Rare Crate Key for voting on all 5 sites.
  • You'll still get $50 per vote and $150 bonus for voting on all 5 sites in a day.
  • I also changed the voting links for 3 of the sites a little, to make voting faster.
Enjoy!

Monday, 16 January 2017

Jobs Improvements

Based on player feedback and recent plugin updates I've made several changes to how jobs work:
  • Starter pay increased from $80 to $100.
  • Maximum hourly increased from $206 to $292.
  • Maximum hourly exp increased by around 10%. 
  • Some minor pay amount tweaks to provide better balance.
  • Virtually all block placing penalties removed, this is now handled another way.
The changes mean that players can earn at least 25% more per hour, level up (and so increase earnings) slightly faster and no longer have to be mindful of what blocks they place whilst doing certain jobs.

I'm also trialling Job Bonus Time, which gives boosts to players at set times of day. For now only a single boost is set up but I may add more if it proves popular. Here's the details:
  • Between 6 am & 6 pm (UK time) on Wednesday & Thursday all jobs give double exp!
I chose those days and times as they are usually the quietest times of the week.

Enjoy!

Down For Maintenance

As Monday mornings are usually quiet I've taken the server down for maintenance as follows:
  • Full backup.
  • Update 3 plugins to latest version (minor bug fixes only) and test.
This shouldn't take more than 45 minutes, as always I'll update here when done.

12:15 - All done, players can now connect again!