I've done some testing and decided to increase the maximum slots / players from 30 to 32, we've hit the 30 player limit for periods of at least 2 hours on 4 days this month so it should help a little on busier days.
Thursday, 19 September 2013
Wednesday, 18 September 2013
Unbanned Items!
Balkons Weapons Mod
Thanks to a patch provided to me yesturday Balkons Weapons Mod is now working correctly with non-PvP areas and region protection so the following changes have been made:
Firstly all weapons available in Marble End are now also allowed in the normal world, so that's:
Knives (all types, throwable), Crossbow & Dart Gun
Secondly the following are now craftable in both Marble End and the normal world:
Spear (all types, throwable), Warhammer (all types)
And finally the following weapons are now craftable in the normal world:
Musket (including bayonet version), Blunderbuss
So the only items in the mod that will remain banned are:
Training Dummy (due to glitches), Flail (due to glitches), Cannon (too destructive) & Dynamite (explosive)
The Musket & Blunderbuss may also be added to Marble End at some point in the future.
Black Hole Bands
As I mentioned yesterday we can now fully block the right-click ability of the Black Hole Band, so it has now been enabled for Member rank and above!
In addition to right-click being disabled it is blocked from being placed into alchemy bags to prevent a well known dupe, you can however place it into an Alchemical Chest, or activate it in your hand to suck up any dropped items in the area!
Enjoy!
Thanks to a patch provided to me yesturday Balkons Weapons Mod is now working correctly with non-PvP areas and region protection so the following changes have been made:
Firstly all weapons available in Marble End are now also allowed in the normal world, so that's:
Knives (all types, throwable), Crossbow & Dart Gun
Secondly the following are now craftable in both Marble End and the normal world:
Spear (all types, throwable), Warhammer (all types)
And finally the following weapons are now craftable in the normal world:
Musket (including bayonet version), Blunderbuss
So the only items in the mod that will remain banned are:
Training Dummy (due to glitches), Flail (due to glitches), Cannon (too destructive) & Dynamite (explosive)
The Musket & Blunderbuss may also be added to Marble End at some point in the future.
Black Hole Bands
As I mentioned yesterday we can now fully block the right-click ability of the Black Hole Band, so it has now been enabled for Member rank and above!
In addition to right-click being disabled it is blocked from being placed into alchemy bags to prevent a well known dupe, you can however place it into an Alchemical Chest, or activate it in your hand to suck up any dropped items in the area!
Enjoy!
Tuesday, 17 September 2013
Plugin Upgrade & Patch Applied
A plugin has been updated to fix the issue of right-clicks not being properly blocked, this now works as it used to again. As an added bonus it appears we can now block the water / lava eating function of the Black Hole Band and Void Ring so we are looking into unbanning these two items!
I've also applied a further patch to Balkons Weapons Mod which we hope will fix most issues with the mod, most importantly that thrown / fired weapons bypass PvP settings, we expect to be able to unban a few more items from this mod once we've fully tested them.
Server Down
Update: 17:40 - Turns out the problem isn't with the update, Minecrafts legacy login servers are down, as soon as Mojang resolve that I'll test the update and another patch I was about to apply when it went down and will get the server back up asap!
Update: 18:10 - The Mojang server is back up and we've almost finished testing already, the server will reopen any minute!
Update: 18:13 - The whitelist has been removed!
Monday, 16 September 2013
Mail Signs and /itemdb
I've enabled Mail signs, players of all ranks can create Mail signs by placing a sign and putting [Mail] on the top line, the other lines can be whatever you want, then any player can right-click it to read their /mail messages. It's debatable how useful this is but cool nonetheless.
I've also added the /itemdb command for all ranks, this lets you lookup information about the item in your hand, from it's id to how many uses a tool has remaining. I'm sure I wont be the only one that finds it pretty handy!
Enjoy!
Enjoy!
Should We Enable Economy?
We've had more interest in the /money command and people asking why the server doesn't have an economy recently. Now I know we had a poll about this a few months back but I thought I'd rerun the poll to give players that have joined since then a voice too.
I'm thinking that with the new mall the addition of at least a basic economy makes more sense, plus if you're not into economy you could quite happily go on building / playing as normal and just ignore it, the minimum of two stocked trade-o-mats per store would still apply and the admin store would continue using them so non-economy trading would still be available as it is now.
As many of you know we already have a basic economy built into Essentials, it's just disabled, so enabling and configuring it would be simple, please consider the options and vote in the poll!
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