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Wednesday, 13 November 2013

New Moderator

xPhantomY2Kx has been promoted to Moderator, making him our 2nd regular player to reach this rank, congratulations!

New Powers For Helpers & Mods

As of now Helpers are able to use the CoreProtect inspector tool to investigate griefing to ensure the responsible player is jailed etc as soon as possible.

Moderators also now have access to the CoreProtect rollback and restore functions, meaning that they can roll back griefing incidents, please bear with them as they learn to use these tools, they take a bit of getting used to!

Both Helpers and Moderators can now also send other players to spawn if stuck etc.

Updated versions of the Handbooks are also now available for download!

Tuesday, 12 November 2013

Player Portals Closing - Warps Coming

As some of you already noticed I have closed off unused player portals, just to confirm, no new player portals will be assigned to players.

Existing player portals will be closed / removed over the next week and replaced with warp signs, the Portal Hub will become the Portal / Warp Hub for now and warp signs will be on the main wall of what is currently the player portal area.

Other than clicking a sign rather than walking through a portal things will basically stay the same and Member+ players can request a warp easily using modreq, i.e. '/modreq Can I have a warp here please!', as it records  the coordinates the ticket was opened at!

We will lose the ability to set a minimum rank but to be honest hardly anyone used this option and players just got around it by tp'ing to someone else. One major advantage is that the setting up of new warps is a lot simpler and can be done in seconds once the destination is approved, Moderators will therefore also be able to handle warp set up requests themselves without any Admin involvement.

To clarify though, no new warps will be created until the existing Player Portals have been changed over and the portal hub has been modified, which should be in a few days. The World Portals, Vault Portal etc will remain as they are until we switch to the new multi-world plugin.

Saturday, 9 November 2013

Minigame World: Update

Testing is now officially open to all ranks!

Changes / fixes:

Made the parkour just a tiny bit easier as one bit was puzzling virtually everyone, also added quit signs at start and half way checkpoint.

Added a couple of signs to the main lobby building so that Member+ players or above can set the time in that world to 'Day'.

The PvP setting has been fixed for all the lobby areas.

Marble End is no longer team based, sadly this proved to have too many compatibility issues with Minecraft 1.2.5 so we've made it a standard last man standing deathmatch instead. It's still 4-16 players and you can still buy virtually every weapon somewhere in the game for exp, but the player starting positions are now far more spread out and the bases / HQ's have been modified to be less safe, this game will likely be tweaked more over the next few days.

The minigames at spawn are now disabled and if all goes ok they will be removed next week when we switch permanently to the minigame world. 

Enjoy!

Friday, 8 November 2013

Session Issues

Just to confirm that the Mojang's Minecraft Session server has been down for several minutes, if you haven't got it bookmarked already here's the link to check the server status...

http://xpaw.ru/mcstatus/

Update: 23:00 - Looks like they've fixed it now :)

Minigame World Testing

The portal for the minigame world is now open to players of Member+ rank or above for testing, if all goes well testing will open to Members soon at which point the games at spawn will be disabled, if you have any issues or feedback regarding anything that might need to be changed etc then please let me know, thanks!