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Monday, 20 October 2014

Modpack Preview - Transmutation

A few people have asked whether Equivalent Exchange will be included in the modpack... it won't be.

The main reason is the fact that it is so overpowered and for many people just leads to them getting bored very quickly as they 'have everything'.

That said you cant deny that transmutation (changing one item into another) is extremely useful for building and means you don't have to store vast amounts of cobblestone, it also helps keep the world in a better state because people need to collect less materials.

With this in mind I decided to develop my own transmutation system within my main mod, using an item I called the 'Essence Stone'. You won't recognise all the ingredients in the recipe, the centre one is Diggyolite, the same ore used to craft the in game currency... maybe you can guess where the purple item is from (take a look at earlier previews)...


Only a selection of vanilla blocks and items can be transmuted, that way items such as wood from Biomes 'O' Plenty trees etc will still be of value when it comes to player trading via stores, malls etc and it gives players an incentive to go out and search for things and take the time to grow trees, crops etc. I looked through the vanilla items and recipes and got my kids to help decide which items should be transmutable and what the recipes should be so whilst it doesn't relate to the EMC values you know from Tekkit Classic we do feel it is a fairer and better balanced system, plus being developed by me we can make changes if we decide something should be added or changed!

Here's some example recipes, the 'Essence Stone' is always placed in the middle slot...


The stone has 640 uses (10 full stacks of items), with the damage value showing how many times it has been used so far, it cannot be repaired and after the 640th use it will vanish, so you will need a new one every so often. More than 50 transmutation recipes have been added along with several other standard crafting recipes including craftable and upgradable horse armor.

Scheduled Maintenance

There will be a scheduled maintenance tomorrow as follows:
  1. Full backup/clone.
  2. Clear out old data.
  3. Management interface update.
Scheduled Downtime:
Date: 20/10/14
Est Start:  09:00 am (UK)
Est Finish:  10:00 am (UK)

Saturday, 18 October 2014

Modpack - Live Testing Delayed

I had to go away for a couple of days on short notice so the start of live testing for the modpack has been moved from 20th October to 22nd October, apologies for the delay!

Tuesday, 14 October 2014

Modpack Preview - Casino & Money

It's only been a couple of days since the last preview but as we are getting
so close to starting live testing I thought I'd give you another one...


Inside the Casino, all the slots use blocks I made specifically for them!


Industrial Diamonds have proved a popular way to trade on the
current server so I decided to add a proper currency to my mod!

You can easily craft coins into stacks and stacks back into coins,
bullions aren't so simple but allow large amounts of money to
be stored in a chest or vault room.

Sunday, 12 October 2014

Modpack Preview - Select a Painting

I know I'm not the only one who finds trying to get the painting they want a real pain,
click, nope, break, click, nope, break etc etc...

Well with this handy little mod that we've included in the modpack
that is a thing of the past...


Just put your painting on the wall, look at it, use the command: /painting
and select the one you want, simple!

Thursday, 9 October 2014

Modpack Update - Finalizing Mods

I got a message from one of the modders I hadn't heard back from and they have given me permission to include their mod!

This means that we now have permission for 62 of the 63 mods we intended to include, I had already removed the two mods we didn't have permission for but it's fairly easy to add this one back so I'll be doing that tomorrow. 

The last mod we wanted permission for includes world generation so cannot be added in once the main world is generated, we will be regenerating it just before opening to players for testing so if we do get permission before then I may re-add it, for now though I'm assuming it will not be included.

However, the number of mods will stay at 63 because I have added a third small mod I have been working on, 'DiggysAlphabet'. Basically all it adds is letter and number blocks in a similar style as the DiggyVerse logo, for use at spawn etc, here's a little preview: