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Sunday, 29 January 2017

Woodland Mansion At Spawn

The woodland mansion at spawn now contains a total of six spawners to ensure a challenge whenever you visit, the spawners are:
  • 1 x Spider
  • 1 x Cave Spider
  • 1 x Skeleton
  • 1 x Evoker
  • 2 x Vindicator
They are dotted around with at least one on each floor, more additions will be coming to the mansion soon.

Enjoy!

Modded Client: JourenyMap & OptiFine

Just a quick post to say that both of these mods have had big updates recently, if you currently use them with the modded client it would be a good idea to grab a copy of the latest release and update.

Monday, 23 January 2017

Modded Client 1.0.7 Released

This version updates 3 mods to their latest versions as well as updating to the latest Forge release.

Here's a quick summary of the mod updates:
  • Inventory Tweaks - 1.62-dev-75 (was 1.62-dev-74)
  • Just Enough Items - 4.2.4.226 (was 4.2.4.206)
  • WorldEdit CUI - 13.20.0.2201 (was 13.20.0.2189)

Enjoy!

Saturday, 21 January 2017

Catch, Move & Sell Passive Mobs!

You can now capture passive mobs, including Villagers!

Here's what you need to know...
  • All passive (non aggressive) mobs can be caught.
  • To capture the mob simply throw a normal Egg at it.
  • It costs Glowstone Dust, so you'll need some in your inventory!
  • You have a 50% chance of capturing the mob, if successful it will drop as a Spawn Egg.
  • When villagers are captured their inventories are cleared (useful for resetting farmers!).
  • Tamed animals / pets, babies & sheared sheep cannot be captured.
  • Animals within a claim are protected from capture by players without permission.
Enjoy!

Thursday, 19 January 2017

Warps Are Here!

A few players have requested a way for them to create public warps, and after trying out several plugins I've finally found one that fits our needs!

I've completely disabled Essentials /warp, including removal of the commands, so the new plugin uses /warp without any issues just as players are used to. I've also added an alias, /warps, that will simply run /warp.

So, how does it all work? Here's what you'll need to know..
  • Everything is managed via the Warp GUI, brought up by doing /warp.
  • Players can set up to 2 private warps, which only they can use.
  • You need to be Citizen rank in order to create warps.
  • Creating a warp costs $1000, but you get 50% back if/when the warp is removed.
  • The cost decreases with rank, -40% for Lord, -60% for Legend, -80% for VIP's.
  • Players can request (via command) that staff approve the warp to become public.
  • In addition to the 2 private warps players can have up to 4 public warps. 
  • You can rename or revert your public warps back to private at any time.
To clarify this does not replace /home. 

Although you can use private warps as extra homes you will need one available to revert a public one back to private or for the creation of a new warp, the private warps are intended purely to allow you to create and try out warps before making them public.

I've updated all relevant sections of the website.

Enjoy!

DigginChickin's Helpful Enderman

DigginChickin got a bit of a surprise when an Enderman 
decided to help test her new minecart system...


Seems the cart hit him on the way around,
but who knows maybe he got in deliberately!


He looks pretty eager to go that's for sure!

Don't forget you can get $150 per image if you submit 
fun/awesome screenshots and we use them on the site!